rending
英 [ˈrendɪŋ]
美 [ˈrendɪŋ]
v. 撕开; 撕碎
rend的现在分词
复数:rendings
COCA.42095
柯林斯词典
- VERB 撕碎;撕裂;扯破
Torendsomething means to tear it.- ...pain that rends the heart.
钻心的疼痛 - ...a twisted urge to rend and tear.
反常的狂乱撕扯的冲动
- ...pain that rends the heart.
- VERB (声音)响彻,刺破
If a loud soundrendsthe air, it is sudden and violent.- He bellows, rends the air with anguish.
他咆哮着,痛苦的喊声划破长空。
- He bellows, rends the air with anguish.
- See also:heart-rending
英英释义
adj
- resembling a sound of violent tearing as of something ripped apart or lightning splitting a tree
- the tree split with a great ripping sound
- heard a rending roar as the crowd surged forward
双语例句
- For 3D Studio MAX cartoon design and realization, it was discussed from four sections: importing three dimensions models, designing and editing motions, endowing material, rending and exporting.
3DSTUDIOMAX动画制作从三维造型的引入、运动的设计制作与编辑、赋材质和渲染输出四个方面进行了阐述。 - A parallel rending system based on PC cluster is proposed in this thesis.
本文提出了一个基于PC集群的实时渲染系统。 - The act of rending or ripping or splitting something.
撕裂或撕开或撕碎某物的行为。 - By the technology of Visual Realism and rending we could make the embedded system realize the model of the high sense of reality, play up the strong infection result, carry on lifelike simulation.
如何借助真实感图形生成技术和渲染技术,在嵌入式系统中实现场景造型、投影变换、消除隐藏面、光照明模型等,使嵌入式系统可以实现高度真实感的模型和渲染强烈的感染效果。 - The system used OSG for rending and ODE for collision detection, and build ODE collision geometry through the geometric information extracted from the geometry model.
利用OSG进行场景的渲染,利用ODE进行碰撞检测,从模型中提取几何信息来建立ODE的碰撞几何体。 - Improvement and Implementation of Marching Cubes Algorithm Based on Surface Based Rending
基于表面再现MarchingCubes算法改进与实现 - Cloud is a common, widespread natural phenomenon, cloud modeling and rending are a difficult problem in the field of computer graphics.
云是一种常见、普遍的自然现象,云的建模和渲染是计算机图形学领域的一个难点问题。 - A Stylized Method for Facial Cartoon Based on Feature Tracking and Rending
基于特征跟踪和融合的人脸风格化动画的研究 - Through experimental comparison, we find that the improved fake soft shadow algorithm achieves good performance at rending speed, rending quality and stability.
通过实验对比,发现改进后的伪软阴影算法在渲染速度,渲染质量和稳定性上都取得了较好的结果。 - At last the thesis introduces the basic knowledge of GPU programming, including GPU development history, rending pipeline and shading language. Secondly, the paper analyzes important shadow algorithms.
之后介绍了GPU编程基础知识,包括GPU的发展史,渲染管线和渲染语言等。其次,论文分析重要的阴影算法。